LSA has a predefined list of draws that is
updated through the live update, this is required to keep track of the ever
changing rules of games around the world.
If the draw you play is not available in LSA
that does not mean LSA cannot run it.
To have a draw added to LSA please contact
me providing the following information.
If you have a list of draw data for the draw
then please provide that as well.
Requested draws will not update
through live update unless more than 25 users request it.
While using LSA you may come across some unfamiliar terms,
use this reference to find the meanings of these terms and information about
their purpose.
A name of a moving report in LSA
that shows the average appearance of each number to date. This is calculate from
adding together the times each number appeared and dividing each number by the
total number of draws used to add the total together. This is repeated for each
ball in the draw to make up the final average appearance report.
Used throughout LSA to refer to
the number of times a ball or balls have appeared.
Used in prediction mode. The Avg
is an abbreviation of average, it's used when calculating a prediction from a
projection. When calculating a projection every ball is calculated with the
previous and next ball, when using Avg an average of the totals is used
throughout the equation.
Avg is effected strongly by stray
balls, for example take a 6/49 game, if over a 50 draw period one draw came out
with the number 34 as the lowest ball then this would be considered a stray ball
as only 3,003 combinations contain ball 34 as the lowest ball in the 13,983,816 possible combinations available compared
to let's say number 4 with 1,221,759 combinations having ball 4 as the lowest
ball. Stray balls do appear now and again but rarely. If LSA were to scan back
over 100 draws this stray ball will still throw the prediction of to some extent
using AVG prediction method.
It is therefore recommended you
use Avg when the draws contain none or very few stray numbers.
It is recommended to use Med when
stray numbers are present in the past draw data.
See MED for how it works
Stray numbers can be found by
looking in the reports menu  Global Reports  Per Ball Appearance Count report.
Ball placement refers to the final
numeric position of a draws numbers. For example if in a draw the numbers are
drawn in the following order 33 45 02 07 17 24 they would be sorted in numeric
order and would read 02 07 17 24 33 45 the ball placement is then as follows.
·
Ball placement 1 would be 02
·
Ball placement 2 would be 07
·
Ball placement 3 would be 17
·
Ball placement 4 would be 24
·
Ball placement 5 would be 33
·
Ball placement 6 would be 45
Ball Placement is a very important piece of
information when calculating lottery statistics especially when every
combination in the entire draw is used as the reference to the statistic
calculated.
This refers to the position of a
ball in the line of draw numbers, don't confuse with ball placement, ball
position does not take into account numbers, just positions. When numbers are
drawn in a lottery the ball position is as they appear. When sorted numerically
the ball position is still 1 to the total balls drawn.
A lottery tool available in LSA
that allows the user interested in number combinations to quickly see all the
possible combinations a larger ball combination can be broken down into.
When the lists have been generated
you can copy a list to the system clipboard ready for pasting into other
applications such as Excel by simply double clicking the list..
Used in LSA's prediction window
under the trends mode. The confidence band represents the uncertainty in the
estimate of the predicted curve plotted in the prediction window, this
confidence band provides a graphical representation of the likely hood of the
prediction coming true, the wider the band the less likely the plotted curve
will hit its required target (the next ball number)
The database window is the main
tool in LSA for loading draws, another key feature of the database window is to
allow users to change draw information such as bonus balls, the pick, the pool,
the official website and so on. Draws change constantly and although they are
kept up to date through live update not every draw is part of the update
schedule and can take a few weeks to be changed. It is then this tool can be
used to change the draw rules. If you do discover a rule change please do notify
me so I can update the live update to take into account the new rule change.
The format LSA sees the dates in.
LSA can handle two different date formats
1.
MM/DD/YY
2.
DD/MM/YY
If you attempt to use any other date format
such as MM/DD/YYYY then LSA will not handle the data correctly and become
confused as it will read the first two year numbers and see every year as 20 in
the 21st century. LSA cannot handle eastern dates and they must be converted to
either of the recommend formats.
A lottery tool available in LSA
that allows the user interested in number combinations to generate and save to
file all the possible combinations in a lottery draw.
A window in LSA that allows you to
filter any ball, day , month or year and produce reports on the results.
One of the four types of
regression used in Trends mode. Exponential regression is calculated using the
following formula.
y = e^{a}_{0}^{ + a}_{1}^{x}
See Regression in LSA for more
information
Any of LSA's Reports that are
based on every possible combination in the entire draw.
All Global reports are very
powerful and provide the true statistics and odds of a draw
A moving report found in LSA that
shows each past draw along with the follow symbols
+ The number was higher than the
previous draw
 The number was lower than the
previous draw
= The number was the same as the
previous draw
(In mathematics) Calculation of
the value of a function between the values already known
Refers to the number of time LSA will
recalculate a LOWESS equation.
Irritations range between 1 an 10 with
10 being the most accurate.
Sometimes referred to as the LEX
index it is the unique index of a set of numbers in a draw, if you were to list
every possible combination in the lottery draw from lowest to highest then mark
the list 1,2,3,4 and so on you would have the LEX index of the lottery draw.
101 02 03 04
201 02 03 05
301 02 03 06
401 02 03 07
501 02 03 08
601 02 03 09
701 02 03 10
801 02 04 05
The LEX index can
be easily seen above in the left column
A lottery tool available in LSA
that allows the user to convert a set of draw numbers to its lexicographical
index and convert a lexicographical index to a set of draw numbers.
See Lexicographical Order
One of the four types of
regression used in Trends mode. Exponential regression is calculated using the
following formula.
y = a_{0} + a_{1}x
See Regression in LSA for more
information
Allows the user to keep LSA up to
date
The follow updates can be
retrieved during a live update
·
Draw Results
o
Updates the results of the draw currently loaded in LSA.
·
Draw Settings
o
Updates LSA's draw information database, if a rule change occurs
this is how LSA will know about that change.
·
Wheels
o
New wheels and MNA's are added regularly, Live update will ensure
you have the latest wheels available.
·
Help Files
o
Now and again the help file is updated, Live update will download
any newly released help files for you.
The term used in LSA to refer all
past draw results, this would be the same as all the draw data in the draws
database file.
One of the four types of
regression used in Trends mode. Exponential regression is calculated using the
following formula.
y = a_{0} + a_{1}log(x)
See Regression in LSA for more
information
LOWESS for the layman
LOWESS is a modern but fairly complex
regression algorithm
For many users of LSA the workings
behind LOWESS would be unimportant, with many users only interested in the
result LOWESS produces.
If this is the case then just to think
of LOWESS as a method LSA uses to predict future draws, a line plotted across
past draws with the sole purpose to predict future draws.
For the users that want to know
more about how LOWESS works.
LOWESS fits a curve through the past
draw numbers using the LOWESS algorithm.
LOWESS works by assuming a curve
plotted from any subset of draw results can be approximated by a straight line.
For each ball number, LOWESS finds the n nearest points to that ball number (n
is configurable using smoothness), LOWESS then performs a weighted linear
regression using a tricube weighting function. It then adjust the coordinates of
the data point based on the result of the weighted linear regression.
The weighting function used for LOWESS
is the tricube weight function as shown in the equation below.
One of LSA's prediction modes.
LOWESS ND displays the past
numbers but using their Normal Distribution value.
LOWESS is plotted the same as the
standard LOWESS prediction however the calculations use the Normal Distribution
value not the balls total appearances.
If you compare this chart with the
global report Normal Distribution you will see the relationship between the
normal distribution and this graph.
The abbreviated term for the
Lottery Statistic Analyser©
The first window that loads, this
window contains the main interface of LSA which you can launch wheels from, load
reports and interactive graphs and a lot more.
Used in prediction mode. The MAX
is an abbreviation of Maximum, it's used when calculating a prediction from a
projection. When calculating a projection every ball is calculated with the
previous and next ball, when using MAX the maximum value of the totals is used
throughout the equation biasing the prediction high.
It cannot be guaranteed a higher
ball will appear but it's a very good guide not to pick numbers above the MAX
result.
MWC is an abbreviation of Maximum
Win Coverage See Maximum Win Coverage
A term used throughout LSA that
refers to the maximum number of winning combinations that can fit in a set of
draw numbers.
If you see this term you know that
you can never improve on the possible combinations covered because LSA has
already worked out the Maximum Win Coverage.
Example: The Maximum Win Coverage
for the numbers 01 02 03 04 05 06 is 57 and as a percentage would be 100% as it
cannot be improved upon. By betting the line 01 02 03 04 05 06 you cover the
following 57 combinations (100% possible in the single line)
15

20

15

6

1

01 02
01 03
01 04
01 05
01 06
02 03
02 04
02 05
02 06
03 04
03 05
03 06
04 05
04 06
05 06

01 02 03
01 02 04
01 02 05
01 02 06
01 03 04
01 03 05
01 03 06
01 04 05
01 04 06
01 05 06
02 03 04
02 03 05
02 03 06
02 04 05
02 04 06
02 05 06
03 04 05
03 04 06
03 05 06
04 05 06

01 02 03
04
01 02 03
05
01 02 03
06
01 02 04
05
01 02 04
06
01 02 05
06
01 03 04
05
01 03 04
06
01 03 05
06
01 04 05
06
02 03 04
05
02 03 04
06
02 03 05
06
02 04 05
06
03 04 05
06

01 02 03
04 05
01 02 03
04 06
01 02 03
05 06
01 02 04
05 06
01 03 04
05 06
02 03 04
05 06

01 02 03
04 05 06

The above example assumes prizes can be won if you hit 2, 3,
4, 5 and 6 numbers .
Below is another example that uses
the following 3 lines
03 05 09 11 12 13
05 08 10 11 14 46
09 10 12 15 18 46
Listed
below are all the combinations found in the above three lines.
45

60

45

18

3

03 05
03 09
03 11
03 12
03 13
05 08
05 09
05 10
05 11
05 11
05 12
05 13
05 14
05 46
08 10
08 11
08 14
08 46
09 10
09 11
09 12
09 12
09 13
09 15
09 18
09 46
10 11
10 12
10 14
10 15
10 18
10 46
10 46
11 12
11 13
11 14
11 46
12 13
12 15
12 18
12 46
14 46
15 18
15 46
18 46

03 05 09
03 05 11
03 05 12
03 05 13
03 09 11
03 09 12
03 09 13
03 11 12
03 11 13
03 12 13
05 08 10
05 08 11
05 08 14
05 08 46
05 09 11
05 09 12
05 09 13
05 10 11
05 10 14
05 10 46
05 11 12
05 11 13
05 11 14
05 11 46
05 12 13
05 14 46
08 10 11
08 10 14
08 10 46
08 11 14
08 11 46
08 14 46
09 10 12
09 10 15
09 10 18
09 10 46
09 11 12
09 11 13
09 12 13
09 12 15
09 12 18
09 12 46
09 15 18
09 15 46
09 18 46
10 11 14
10 11 46
10 12 15
10 12 18
10 12 46
10 14 46
10 15 18
10 15 46
10 18 46
11 12 13
11 14 46
12 15 18
12 15 46
12 18 46
15 18 46

03 05 09
11
03 05 09
12
03 05 09
13
03 05 11
12
03 05 11
13
03 05 12
13
03 09 11
12
03 09 11
13
03 09 12
13
03 11 12
13
05 08 10
11
05 08 10
14
05 08 10
46
05 08 11
14
05 08 11
46
05 08 14
46
05 09 11
12
05 09 11
13
05 09 12
13
05 10 11
14
05 10 11
46
05 10 14
46
05 11 12
13
05 11 14
46
08 10 11
14
08 10 11
46
08 10 14
46
08 11 14
46
09 10 12
15
09 10 12
18
09 10 12
46
09 10 15
18
09 10 15
46
09 10 18
46
09 11 12
13
09 12 15
18
09 12 15
46
09 12 18
46
09 15 18
46
10 11 14
46
10 12 15
18
10 12 15
46
10 12 18
46
10 15 18
46
12 15 18
46

03 05 09
11 12
03 05 09
11 13
03 05 09
12 13
03 05 11
12 13
03 09 11
12 13
05 08 10
11 14
05 08 10
11 46
05 08 10
14 46
05 08 11
14 46
05 09 11
12 13
05 10 11
14 46
08 10 11
14 46
09 10 12
15 18
09 10 12
15 46
09 10 12
18 46
09 10 15
18 46
09 12 15
18 46
10 12 15
18 46

03 05 09
11 12 13
05 08 10
11 14 46
09 10 12
15 18 46

Some readers may notice that the first example
covers 15, 20,15,6,1 combinations whereas the second three line example covers
exactly 3 times the combinations of the 1st example. 45,60,45,18,3.
This proves LSA has not repeated any winning
combinations and the maximum win coverage or MWC remains at 100%. If it was not
3 times the MWC of a single ticket then something has gone wrong and your odds
have been reduced. LSA always ensures that a MWC is achieved.
Statistics for the three line example above are
as follows
Wheel vs. max combos that can fit in 3
tickets
2 Ball Hits = 45 of 45 possible from 3 tickets:
100.00%
3 Ball Hits = 60 of 60 possible from 3 tickets: 100.00%
4 Ball Hits = 45 of 45 possible from 3 tickets:
100.00%
5 Ball Hits = 18 of 18 possible from 3 tickets:
100.00%
6 Ball Hits = 3 of 3 possible from 3 tickets:
100.00%
Ways to win = 171 of 171 possible from 3 tickets:
Ways to win percentage = 100% from 3 tickets
So to summarize when you see a Maximum Win
Coverage you know the maximum number of different winning combinations has been
arranged in the tickets used without repeating a winning combination.
This system gives the user many more chances of
winning a prize for the amount of money spent.
Used in prediction mode. The MED
is an abbreviation of Median, it's used when calculating a prediction during a
projection. When calculating a projection every ball is calculated between the
previous and next ball, when using MED the median value of the totals is used
throughout the equation. More importantly when a draw analysis reaches its end
there is no next ball to finish the calculating so MED is used in making the
prediction for this next ball
Med is preferred over Avg as stray
numbers do not affect the overall prediction like they would using AVG. See AVG
for a full explanation.
Median is described as the
numerical value separating the higher half from the lower half. The median of a
list of numbers can be found by arranging all the numbers from lowest to highest
and picking the middle one. If there is an even number of balls, then there is
no single middle value; the median is then usually defined to be the mean of the
two middle values
Used in prediction mode. The MIN
is an abbreviation of Minimum, it's used when calculating a prediction during a
projection. When calculating a projection every ball is calculated between the
previous and next ball, when using MIN the minimum value of the totals is used
throughout the equation. More importantly when a draw analysis reaches its end
there is no next ball to finish the calculating so MIN is used in making the
prediction for this next ball
Min is a least preferred
regression type when analysing lower numbers as LOWESS will often smooth the
plot line to a low bias point hence producing unrealistic results for a
prediction . However it provides a good lower boundary reference not to pick
below when you choose your numbers.
An advanced system unique to LSA
that enables the user to arrange numbers to maximize cost per possible chance of
winning.
See Wheel for more information.
One of LSA's moving reports it
displays the hot, warm and cold status of the past draw results. These values
can be changed by the user using the Hot and Cold links at the top of the screen
when the report is visible.
Any of LSA's Reports that are
based on previous drawing history.
The N
The normal distribution is
considered the most important probability distribution in statistics. LSA uses
this distribution when making many of its global calculations.
Study the curve carefully as
68% of the balls drawn will fall
within 1 standard deviation of the mean
95% of the balls drawn will fall
within 2 standard deviations of the mean
Almost all (99.7%) of the balls drawn
will fall within 3 standard deviations of the mean.
The
normal distribution of a set of numbers is calculated by the following equation
or
In LSA number frequency refers to
the total times a number appears within a group of numbers.
Number Frequency is also the name
giving to one of LSA's moving reports that provide statistics on the total
appearances of past numbers in a draw.
Number Due to Appear is the name
giving to one of LSA's moving reports that gives detailed information on past
draw number frequencies and the next time the number is due to appear based upon
the draw history.
One of LSA's
global reports.
When a draw occurs the numbers are
sorted into numeric order (lowest to highest) .
Using this report you can globally
reference the chances of each numbers final numeric position. This report uses
all possible combinations in the draw to make its calculations.
Studying the report it can be seen
which numbers are more likely to appear in each numeric position.
One of LSA's global reports that displays the
ball number in order of the total number of times each ball appears in each ball
position. This report is calculated from every possible combination in the
lottery. The values are sorted by their highest occurrence to their lowest
occurrence but displayed as ball numbers. See Per Ball Appearance  Count for
the same report but using the totals instead of the ball numbers.
Statistically the numbers at the top are more
likely to appear than those at the bottom
A high
percentage of draws that get drawn will have numbers found in the top positions
of this report.
One of LSA's global reports that displays the
total number of times each ball appears in each ball position calculated from
every possible combination in the lottery. The values are sorted by their
highest occurrence to their lowest occurrence. See Per Ball Appearance  Ball
for the same report but using the balls numbers instead of the total appearance
values.
Statistically the numbers at the top are more
likely to appear than those at the bottom
A high
percentage of draws that get drawn will have numbers found in the top positions
of this report.
The number of balls drawn from the
pool of numbers in a lottery
A percentage value which describes
the chances of a ball appearing in a certain numeric position. Placement
probability is calculated from every possible combination / ball position in the
entire draw.
One of the four types of
regression used in Trends mode. Exponential regression is calculated using the
following formula
y = Σa_{n}x^{n}
See Regression in LSA for more
information
The total number of different
balls available in a lottery
A forecast of a future draw
A wheel is simply a way of arranging
numbers to cover a given predefined criteria.
Such a
predefined criteria could be as follows
Guarantee
a 3 ball match if any 3 of 8 selected numbers are drawn from a pool of 49
01 02 10 15 20
30 40 49

Numbers selected

01 10 20 30 40
49
01 10 15 20 30
40
01 10 15 20 30
49
01 02 10 15 20
30
01 02 10 15 40
49
01 02 20 30 40
49
01 02 15 20 40
49
02 10 15 20 40
49
02 10 15 30 40
49

Wheel

3 Ball combinations: 56 out of 180 possible
3 ball combinations from 9 tickets
4 Ball combinations: 70 out of 135 possible
4 ball combinations from 9 tickets
5 Ball combinations: 44 out of 54 possible 5
ball combinations from 9 tickets
6 Ball combinations: 9 out of 9 possible 6
ball combinations from 9 tickets
Ways to win = 179 of 378 possible from 9 tickets:
Ways to win percentage = 47%

The reduced
wheel covers the selected criteria but at a cost.
Notice that
only 179 out of 378 possible winning combinations are covered.
I would
personally use LSA's MNA's as this ensures 100% of the possible combinations are
covered. See the Wheels Manual for a lot more information on wheels and MNA's
Any of a number of techniques for
modeling and analyzing several variables, in this case lottery results.
Regression analysis is daily used around the world for making predictions and
forecasting unknown events. Regression analysis lends itself perfectly to
lottery analysis and LSA utilizes the power of regression to show trends and
produce predictions.
In linear regression, data points are assumed to
be related by: y = m * x + c + err
m and c are constants, and err is a random
variable.
Linear regression estimates m, c and err based
on the available draw data.
As m and c are estimated values, the trend line
y = m * x + c may be inaccurate.
The uncertainties are therefore represented as
the confidence band.
To predict the next draw data point (infer y
given x), we use y = m * x + c + err.
As m, c
and err are estimated values, the predicted data point may be inaccurate. The
uncertainties are represented as the prediction band
A setting found in the LOWESS
prediction mode that allows the user to vary the smoothness of the LOWESS curve.
See LOWESS
This variable smoothness is the
single most important setting in LOWESS, changing it effects the curve plotted
across the past draw results and effects the prediction of the curve.
One of LSA's windows the
Statistics Windows main purpose is to display each balls history in a separate
graph and the entire history in the bottom most graph. All the graphs are
interactive and by moving the mouse over the graph information can be seen in
the bottom of the window in relation to the ball the mouse is over.
A term used to describe ball numbers
drawn that have a low likelihood of appearing.
LSA always splits draw results in to
their numeric order (Lowest to highest)
For each ball position it can be seen
which numbers are more likely to appear.
Stray numbers are the numbers that are
equal to or less than 15% likely to appear in the ball position. See the Stray
Numbers Report in LSA for a complete list.
Used in the prediction windows Sum
is the sum of Min, Avg, Med and max divided by 4 to give an average of all 4
types of prediction. Under testing it can be seen Sum is a very good statistic
to watch when choosing numbers.
A trend line shows the trend in a
draw and is typically created with regression analysis. Creating a trend
line allows the measuring of the underlying data and provides the ability to
both interpolate and estimate the value of the data for forecast purposes.
In LSA trends refer to the general direction in which the draw is developing or
changing.
A powerful global report found in
LSA that provides Hot, Warm and Cold status of each number based upon the every
possible combination in the entire draw.
An example of how powerful and
simply impressive this report actually is....
LSA is capable of calculating how
many times each number appears per ball placement in the entire draw, so using a
6/49 draw for this example LSA can find that 178,365 of the possible 13,983,816
combinations available contain the number 2 as a 2nd ball (Ball Placement 2) .
Knowing that 178,365 combinations
in the entire draw contain the number 2 as a second number LSA then divides the
total combinations in the draw by the number of combinations with number 2 as a
second ball.
So for this example LSA would simply
divide as follows
13,983,816 / 178,365 = 78.4
LSA now knows that in A 6/49 draw
ball number 2 will appear on average once every 78 draws throughout the life of
this draw.
Now LSA looks to the past draw
data to calculate the true hot, warm and cold.
LSA counts how many drawings have
occurred that contain the number 2 as a second ball and divides by the total
drawings searched.
So for this example let's say LSA
scanned 300 draws and found 4 to contain number 2 as a second ball.
300 / 4 = 75
An average of 75 was found, this would
suggest that the draw is following its global rules, it is not fixed and I
personally would now wait for at least 60 draws before considering using number
2 as a second ball in my selection.
LSA covers all ball placements and all
numbers giving the user a golden reference to the entire draws true hot warm and
cold status at any point in time.
A term used to describe an
arrangement of lottery tickets that meet a certain predefined criteria. Wheels
are often misunderstood and people spend a lot of money playing wheels in the
hope they have better odds of winning. The real truth is most wheels reduce the
players odds and earn lottery companies more money.
See MNA's for a way of maximizing
the odds on the tickets played, or read the wheels manual for in depth
explanation of wheels and MNA's
See Wheel
I want to discharge any potential
misunderstandings from my software or this document and distance LSA from the
stigma around lotto systems with the simple statement.
LSA IS NOT A SYSTEM , ITS A TOOL
LSA is a mathematically based
lottery analysis tool and as such takes a logical approach to providing
statistics on lotteries. It is not a supernatural tool that can predict your
lottery and does not claim to poses any such magical powers.
LSA is as the title suggests a
Lottery Statistic Analyser©
LSA has been designed specifically
not to provide deceptive information or data but to provide users with
comprehensive statistics on their draw. Using LSA you can be sure the statistics
are correct and follow real mathematical rules. LSA's statistics provided
accurate and none presumptuous findings .
So many systems make false claims
to encourage users to purchase systems. LSA does not do this, never have I
claimed LSA can predict lotteries and I never will. I will summarize this as
clearly as possible.
·
NO SOFTWARE CAN PREDICT THE LOTTERY
·
NO SYSTEM CAN PREDICT A LOTTERY
·
NO BOOK CAN PREDICT A LOTTERY
There is one exception to this, if
there are enough users of a system then that system will eventually win, not
because it works but because the math shows if enough people use it then
eventually at some point in time it will become true. It's very simple, the more
users of a system the more chances that system will win.
Note on Systems: Someone will
win a lottery most weeks, be the numbers chosen by lucky dip or birthdays or a
claimed system, that's because millions play lotteries every week and the
chances one will win is then high. If millions were to play a single system then
most weeks that system would win a large prize.... hence the owner of the system
would use this as advertising and more people would buy into the system and use
it , then more people would win using it and the myth grows.. It's a vicious
cycle, don't get caught up in it. One day a person may make a time machine and
go forth and collect the lottery results and then come back to today, even if
this very unlikely event happened, would they sale these numbers? When looking
at these systems keep an open mind, don't become part of the vicious cycle. If
anybody claims they have such a system they are almost certainly fraudulent
and should be avoided no matter what evidence they can fabricate. If there is a
system that claims proof of jackpot winners then find out how many users there
are of that system before jumping in, if the person cannot provide such
information then again avoid it.
Any claims that are made in this
document about what LSA is capable off can be 100% proved and verified with
mathematics as I have throughout this document tried to do.
LSA will show you the true statistics of the draw you play.
These statistics are in detail and
take into account many variables producing numerous reports and predictions, if
you determine these statistics are the winning numbers then I have no difficulty
with that, I myself always play the statistics produced by LSA, after all the
statistics produced are purely scientifically and mathematically based and if
you're going to play numbers from a website, book or software then why not use
statistics you can identify as being 100% mathematically accurate.
After all LSA's capability to
present you with precise statistics on every ball in every position make it a
great tool to analyse lotteries. All the mathematical approaches used are
entirely acceptable in statistics, and backed up by the reports produced by LSA.
A logical and scientific approach
to writing LSA has produced a software that covers numerous possibilities
allowing users to see the entirety of statistics for a draw.
The user is then left to
construct theories and forecasts with the statistics LSA produces.
Wheels.
LSA is
able to outperform nearly all world record breaking wheels when it
comes to the number of possible wins per tickets. I have to use the word
nearly
because there maybe one wheel out that matches LSA but as yet I am to find it.
With the Maximized Number
Arrangements© in LSA you will win much
more often, up to a massive 40% more than playing standard wheels .
See the document Wheels that
explains this system and shows the proof of the above claim.
This system is copyright protected
and only available to users of LSA and cannot be found anywhere else.
Lottery
Statistic Analyser© is a copyright protected work with a number of copyrights
and additional copyrights pending. Also the intellectual property (IP) of this
work is owned and has been owned by Jamie Pocock since 1989 and as such falls
under the Copyright, designs and patents Act of 1988 recognized in many
international agreements including the Berne Convention (World Intellectual
Property Organisation).
Copyrights of The Lottery Statistic Analyser©